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by loufe 918 days ago
When I started a gamedev project with some friends last year we considered Haxe against other engines/frameworks. Most of us had touched flash/actionscript game-making in the past in some way, so it was an interesting choice (less to learn). In the end, Godot easily beat out Haxe given the popularity, which go a long way to making development easier and more fun. I don't doubt it's mature in its own way, but I think we made the right choice.

I've found tons of resources and cool people in the Godot environment that I've worked with. I'm taking a break on the game to develop new features for an addon we use in-game with the maintainer on things, which is not something you get as often with a more seldomly used platform. All to say, I'm satisfied with our decision.