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by pjmlp 917 days ago
Ironically, most people use HLSL with Vulkan, because Khronos doesn't have a budget nor the people to improve GLSL.

So yet another thing where Khronos APIs are dependent on DirectX evolution.

It used to be that AMD and NVidia would first implement new stuff on DirectX in collaboration with Microsoft, have them as extensions in OpenGL, and eventually as standard features.

Now even the shading language is part of it.