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by pcwalton
917 days ago
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These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack. [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader... |
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