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by sanqui 913 days ago
I might be the only one thinking this but in my opinion seeing more than a single screen at once doesn't really suit Link's Awakening. The entire gameplay is built up around restricted scrolling: the screens are designed as puzzles to tackle individually. With free scrolling, the map looks very squairy. I think it might work if the map is redesigned and reimagined, and I'd definitely be interested in seeing that done, but I imagine that would be too much for the purists. I do like the subtle soft shadows behind the character sprites though!
4 comments

This was, I thought, the most interesting choice Nintendo made in the recent Switch remaster of Links Awakening. The Dungeons are still room-based but the overworld free-scrolls in a similar fashion to this experiment, and that leads to awkward things like seeing hidden/inaccessible parts of the overworld earlier than you would in the original even though you couldn't zoom out like you can here. I think it was interesting but not necessarily good...
Yeah it's a failure to understand the constraints of the medium & the artists' accommodations to them as itself part of the art. "We sharpened Monet's paintings into full detail" type of thing.

You can certainly do it, it might be better in some sense, it's not wrong or inappropriate or bad. But it is a new thing that didn't exist before, not simply a new way to see the old thing.

> a failure to understand the constraints of the medium & the artists' accommodations to them as itself part of the art. "We sharpened Monet's paintings into full detail" type of thing

re-doing a prior work using newer technology is itself a kind of art :)

For me, the scrolling ruins the Oracle games. It’s so core to the experience of LA that you can only see one screen. Scrolling would ruin it.
Especially because it has some classic maze sections like the original Zelda did in the lost woods. I wonder how they handle those sections.
What other games employ this type of restrict scrolling map mechanic? It seems unique to Zelda.
Aren't most old game like that? Mostly because scrolling was hard back in the days.

The Oxyd games including Esprit and the FOSS version Enigma

The Atari ST game Thriller N.T. and maybe also Shocker and Shocker 2 but not sure on those as I didn't play them in a long time sadly.

Head over Heels

And probably many more, and more popular games, do that, but for some reason my mind comes up with those only.

And maybe even Zork counts? You only "see" (get a description of) one room at a time.