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by CocaKoala 913 days ago
You're imagining the Guilty Gear series, which gives you a variety of defensive options in the system - you can jump, double jump, or super jump to avoid something with different take-off timings, jump arcs, and speeds; you can block, instant block, or faultless defend to change the amount of chip damage, block stun, and pushback in an effort to throw off your opponent's timing; you can dead angle while blocking to try and recover initiative; you can backdash or throw out a move that's invulnerable on startup in an attempt to get your opponent to whiff.
1 comments

Nah. Guilty Gear is cool but I mean fundamentally a fighting game with no hitstun.