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by wharvle 920 days ago
> Android has convenient cross platform emulators. Apple insists you give them tons of money every time they release a new iDevice :-)

I've worked in places that do dual platform development, and Android has always been the one that needs a ton of testing devices just to achieve a minimally-acceptable testing coverage (and we would still end up with more issues in the wild, than on iOS)

[EDIT] Maybe this is a solo dev versus team thing? Solo dev tests on their Pixel, pokes around in the emulator for other OS versions, looks fine, submits to Google, Google accepts. App has issues on a couple major Samsung phones (their goddamn OS customizations, OMG) and maybe a major Chinese brand or two, but the App Store accepted it, so that's that to the developer.

They try to do the same with Apple and a single phone and get it thrown back with "this is broken on other models of phone" and perceive that Apple's a harder/more-expensive target to test for.

Meanwhile, a team supporting multiple popular apps has developed a kind of scar-tissue that results in a 10-device Apple test drawer and an 80-device Android closet, resulting in the opposite perception.