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by jwells89
920 days ago
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Point 2 is not remotely true. I’ve been doing iOS development for almost a decade and have only ever tested against my phone (which is usually not the latest model) and an iOS device that represents the oldest thing the app supports. For testing everything in between the excellent iOS Simulator (which is far more usable than the equivalent in Android Studio) is adequate. For development these days you can find a used/refurb M1 Air or mini that will do the job just fine for less than half the stated price. As for 2FA they support FIDO keys and passkeys just fine. |
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You can load images that represent Android devices in the Android Simulator and reproduce bugs that exist on the device.
I work with both and the Android simulation allows you to go further - which is good since the diversity of devices is bigger.
Both still sucks in the end and you should test on a real device. This is particularly painful because usually the devices you don't use frequently you simply don't charge, so you kinda want to prepare to charge the devices before. You can still plug and run the app while charging but it may give a throttled experience - which when profiling games may slight alter the results (a flashdrive read bottleneck may disappear when comparing to CPU one).