I think WASM support is decent these days but if all the rendering is in software that might explain it.
You also mention GPU acceleration, but I believe WebGPU support is still a bit spotty, if that’s what you’re using. WebGL 2 is widely supported and WebGL 1 is nearly universal.
Edit to add: I hope I’m not being overly critical -- the app looks very nifty and it’s cool that you were able to bring it to the web at all!
Thanks for the feedback, and you are not being overly critical at all! I appreciate the suggestions. I might need to explore my options better because I think even though the web version is a side product it's what people prefer the most (no installation step, etc.), so perhaps it's worth digging deeper into it and make the web app as smooth and compatible as possible.
You also mention GPU acceleration, but I believe WebGPU support is still a bit spotty, if that’s what you’re using. WebGL 2 is widely supported and WebGL 1 is nearly universal.
Edit to add: I hope I’m not being overly critical -- the app looks very nifty and it’s cool that you were able to bring it to the web at all!