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by coldtea 926 days ago
>The bigger problem is the inpainting needed to generate hidden detail when the movie is viewed from angles that are different from the one it was actually filmed from.

It's for spatial video, not for holographic video. When you see a 3d movie in a cinema, it's not like you can look at it from widely different anges and go peek from the side or behind the actors or whatever...

1 comments

Given that iPhone cameras are ~2.5 mm apart, there needs to be some amount of in-painting when building the stereo image, so that it looks like it is taken with cameras that are ~6.5 mm apart.