But if you have eyes 50mm apart, and source material from cameras 15mm apart (plus other depth information), you'll need to in-paint a small amount where your eyes could see "around" something and the cameras can't.
Or you can make do with 15mm-apart worth of "around"?
It's still more "spatial"/3D than a regular (single lens) image.
Plus this has a wide lens and a "regular" lens (actually both wide iirc but one is ultrawide), so it's not like 2 equal lenses 50mm apart like in regular stereoscopic "3d" video.
> Or you can make do with 15mm-apart worth of "around"?
You need to move the close objects further apart in left/right than they are in the camera. Then you need to fill the newly empty areas with something.
> Plus this has a wide lens and a "regular" lens (actually both wide iirc but one is ultrawide), so it's not like 2 equal lenses 50mm apart like in regular stereoscopic "3d" video.
> The bigger problem is the inpainting needed to generate hidden detail when the movie is viewed from angles that are different from the one it was actually filmed from.
It's still more "spatial"/3D than a regular (single lens) image.
Plus this has a wide lens and a "regular" lens (actually both wide iirc but one is ultrawide), so it's not like 2 equal lenses 50mm apart like in regular stereoscopic "3d" video.