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by slalomskiing 929 days ago
IMO the flow of editing and submitting changes is way more intuitive in perforce

You have to remember at a game company it’s not just programmers using it, you have a ton of artists using it day to day too

The main benefit is that it handles really large files well, having a 1 TB repo is not uncommon

And also some file types in games make no sense to merge (for example 3D models)

Perforce lets the artist “lock” files while editing them so no one else can submit