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by blagie
927 days ago
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Thank you! As relevant to Godot, most of my work is with kids (as relevant here on both ends -- teaching kids to code, and making educational activities). I haven't used either Godot or Unity much, and was trying to decide. For a variety of reasons, open-source is a huge win*, so I was leaning that way. I don't expect much 3d or to be doing too many things which are overly fancy. Much more on the "weekend hack" or "kids afterschool activity" side of things, and much less on the serious game development side. From your list, it doesn't sound like there are (m)any showstoppers to just picking Godot. * (1) Avoids licensing issues installing / uninstalling on classrooms full of computers (2) Advanced kids can learn more, since they can look under the hood (3) Guaranteed long-term support (kids activities are sometimes not updated for a while) (4) Automatic FERPA / COPPA compliance and proper handling of student data. ...and the list goes on for quite a while longer. |
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If you know some basics, you can whip up a simple platformer, top down game, old-school top down shooter and such very, very quickly. A decent tutorial can have you at at something functional on the screen in half an hour or so. And then you can start playing around to make it cooler.
All while teaching kids some basics of programming.