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by broken_clock 922 days ago
Godot currently doesn't even have good support for things like in-app purchases for iOS/Android. No one is willing to work on stuff like that for free/open-source fun.

I think the big moat is that for studios, games are so risky to make, that there's no reason to take on tech risk by possibly running into issues like this. You know Unity will work for basically any non AAA game you want to make.

Hopefully this $15m closes that gap.

1 comments

The iOS one is unmaintained and has been for a while (it still doesn't officially support Godot 4.x). Supposedly it should be maintained again by EOY but we've yet to see any progress on it.
Maintaining this yourself is trivial. We sell IAPS on Android, iOS, Steam & XSolla in the Godot game engine. Android and iOS are the easiest. This is really, really minor stuff we're talking about here.
Maybe you can write a blog post or a reddit thread?

There were a bunch of people asking about it on Discord for Godot 4, and some confused reddit threads offering to pay people for a tutorial:

https://www.reddit.com/r/godot/comments/11vxeo7/can_i_please...

https://old.reddit.com/r/godot/comments/13ka6qc/will_pay_to_...