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by shinycode
927 days ago
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There is thousands of hours of paid work to produce any kind of software or game. It doesn’t matter if the end result is burned into a physical disk or not. What’s of value here is not the 1 cent piece of plastic but the content. When you copy content that has a cost, if the company is not offering it to you, what do you call your action ? I mean, really, you spent 5 years working on a game with no salary. Then a day before launch day someone just makes a copy of it and distributed it « for free » in the internet. How are you going to make a salary out of it ? |
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People make two choices when they pirate - moral, and economical. If economically they cannot afford the game, they weren't going to pay. If morally they are against paying for a game (like if the game company is associated with suicides, etc), they weren't going to pay. There are some people that will pay if piracy isn't available, but not that many.
Anyways, after the income goes around, and all the exec, upper management, and publisher salaries are paid, the piracy or lack of it probably makes about a $1 difference to my weekly earnings. I put a lot of artistic and creative effort, blood, sweat, and tears into it. If it costs me $1 to make people enjoy it, so be it.
In the AAA games industry, piracy is a thing. People talk about it. And most people have only very mild things to say about it, except for execs. Execs make a disproportionate amount of money off games for what they do, and they do kinda have a lot of time to sit on their hands sometimes, so they can fight these piracy battles, die on these piracy hills.
Anyways, don't speak for us please.