|
|
|
|
|
by vohk
925 days ago
|
|
While I somewhat agree with that take on copyright, I think you have to pick a lane to keep that position coherent: Either you insist that copyright must be respected at every level, and the creators of material used for training deserve appropriate compensation, or You throw out copyright completely in this context, but that means the resulting models cannot be treated as proprietary either unless they were produced using absolutely no unlicensed training data. I think there is an argument for both. Want to create a proprietary model for commercial use? Pay up. Creating an open source, copyleft project exclusively for personal use and artistic expression? Exemption. The current status quo is perfectly described by powerful corpos extracting rent. Billions for themselves and pennies for the average artist. |
|
I don't think that current copyright laws automatically entitles people to royalties from something like AI-generated imagery. The dichotomy you've presented here isn't pro-copyright vs anti-copyright, but "so pro-copyright that they argue for expanding the current laws" vs not.
> Want to create a proprietary model for commercial use? Pay up. Creating an open source, copyleft project exclusively for personal use and artistic expression? Exemption.
That definitely benefits all the "powerful corpos" you've mentioned here. Now, Disney, Adobe, Meta etc. can use a fraction of their money to get all the data they would ever need and be the sole profiteers, while all newcomers will face an impassable barrier to entry that prevents them from ever threatening the existing players.