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by ibdknox 5172 days ago
I couldn't change them even if I wanted to now that money is involved. But I think looking at this as buying something is also inaccurate. Ultimately kickstarter is a way of helping things turn into a reality - not a place to shop. It's basically a form of donation, that just happens to have some reward associated to it.
7 comments

"Ultimately kickstarter is a way of helping things turn into a reality - not a place to shop."

I disagree, I think shopping is exactly what Kickstarter becomes. You can use the platform for a lot of different realities. But, really, I didn't back the pebble watch because I thought the guys were nice, or because I thought the world needed another watch, or another thing to charge at night. I backed it because I like having new shit, I wouldn't of done so if I didn't get something physical from the money. As much as kickstarter is the poormans way to vc projects. VC's want to see something for their money too.

Even if my only reason for backing projects was to see projects become a reality. I'd still be shopping in a way, shopping to find projects I wanted to push into a tangible place. But even at that point, I still think it's the minority.

Donation based projects are more than fine, i'd love to see light table exist. But don't underestimate affordable donations, or fair rewards.

Exactly.

Kickstarter isn't "supposed" to be an e-commerce site, but that's what the majority of its users seem to be using it as. That's the emergent use case that's become almost a standard for the site.

Regardless of how we might feel about it, pricing needs to accommodate this user behavior. Not the other way around. Expecting users to change how they use Kickstarter is a recipe for sub-optimal subscription, if not failure.

"That's the emergent use case that's become almost a standard for the site."

For the consumer electronics. I'd say it's absolutely about crowdfunding and supporting the creator for artist and artwork projects, which are the majority that I back, as well as many people I know.

Precisely -- I have argued before that crowdfunding is not an option for a startup or any other commercial activity. But if we see it as selling in advance, than it makes all the sense, and pricing and everything should be set up just as if they were selling an existing product.

However, if Kickstarter doesn't allow changes in pricing once the project is set, it might not be the best option. Why not simply set up a personal pre-selling page, accepting payments via PayPal or any other service?

"if Kickstarter doesn't allow changes in pricing once the project is set, it might not be the best option."

Can not change current reward level's, at least not after they have a purchase. But you can always add more levels. So as much as that does not alleviate the fixed prices, I think if the prices are well thought out, then more reward levels were added based on demand of the market, at that point I think it becomes a pretty successful platform for a startup or commercial activities. Although there are definitely exceptions.

"Why not simply set up a personal pre-selling page, accepting payments via PayPal or any other service?"

Awareness. If I started a new company that sold shoes, set up a seperate page. I would not have the instant credibility or the traffic that kickstarter has. As much as there is a small chance if the market demanded what I had, that I could push it viral without kickstarter. I do believe that the kickstarter platform has proved itself over the last few months. Multiple projects being pushed over the million dollar barrier, projects spanning from pure hardware to pure software. I think there are plenty of cases where kickstarter should be a last option. You're still preselling product, instead of equity, all while gaining awareness/free publicity while not taking very much risk.

On top of that, with not using kickstarter, you're losing not only the traffic, but the impulse buys. At least a lot of them. At the discounted prices, people jump on bandwagons. For instance, if I see something that has taken off, I will in a lot of cases "back" the project, even projects where I didn't think I wanted or needed before logging on to kickstarter.

Can't you add new tiers at any time? You could make parallel $15, $30, $50 and $100 tiers. Also, nobody has actually paid yet, since the money isn't collected until the end of the period. People can change their amount and reward selection at any time before the backing period ends.

I agree with you in theory that kickstarter isn't a place to shop, but in practice it appears that offering 0 marginal cost rewards (e.g. software, videos, early access, media, etc...) at low tiers is a very successful strategy.

That doesn't mean you shouldn't give actual value to the people that are making this possible for you. People that donate the full license price over a year in advance without even knowing if the end result will be realized should at least get access to the beta. The people that pledged $100 can still get earlier beta access, but not giving any kind of early access at the $50 level is a deal breaker for me, and I know I'm not alone.
That's not a safe assumption to make of Kickstarter. If the intent is really to treat everything as donations then every tier should include "acknowledgment as a backer". As it stands today it's only stated for $1000+ level and that's not really acceptable if you consider everything a form of donation. I saw very little in the description or "rewards" that really treated backers as genuine donations rather than just simple pre-orders (that includes access to betas and/or user testing). It was rather confusing compared to nearly every other project I've contributed to on Kickstarter.

You're right that the tiers can't change much now, but the way it was structured and worded is indeed discouraging. I know I was certainly discouraged as a result, and I'm currently on the fence as to whether to contribute now or wait and see how it turns out. If this project doesn't succeed in making it's goal I would really recommend looking at the more successful software projects in detail and notice how they go out of their way to message and recognize backers in a way that makes them feel like their genuinely contributing, even if only in spirit, and orient their rewards accordingly. Adding buttons, logo stickers, t-shirts, posters, etc. are the kind of things that a community of supporters will desire and from what I've seen so far, go a long way in encouraging larger donations.

edit: removing suggestion to rollup rewards due to their potential for complicating things.

You could easily change it if you want to, send out an update and everyone who's contributed will be notified of the changes.

I must admit that I'm having a really hard time justifying donating to this project, if it really will be pay-what-you-want when it's released.

Looking at the kickstarter page, it looks like you're completely missing out on the low tier donations that many other kickstarter projects get the most money from

I love how the top-voted comments on HN are always "the price is too high!" And yet, Light Table has already raised $22k in 4 hours-not a bad start.
Yeah, but it isn't even remotely enough and the majority of what has already been pledged are from the hype wave of HN that will disappear in a day or two. You only get the hype wave once.
I actually think the amount would be much higher had the $50 included beta.
What data are you basing this off of? Have you ever tried selling products at significantly different prices and measuring revenue/profit? I have-as one example, I've sold the same PDFs at $.99, $9.99, and $49.99. The $.99 and $9.99 price points got about the same revenue, with $9.99 getting much higher profit due to transaction costs. But $49.99 got much, much more revenue and profit than either of the lower-priced options. And I've seen this over and over again, with a variety of products.
What you said is confirmation of my guessing. I'm saying if $50 includes beta (currently only $100 [EDIT: just saw $50 for beta added, thanks for listening to HNers ibdnox! Oh, wait, that access is much later than the $100 price point..]), then the amount he may be getting may be higher than the current amount.

FYI, no data to base off, just guessing, hence the words "think", "would" in my post you're replying to.

Of course it isn't a bad start. But, as others pointed out, the price point is pretty high as it is merely a bet on the product.

I myself would have considered buying/donating, although I wouldn't use the first version (not doing any Javascript or Clojure projects). But I see value in what is planned here and would be willing to bet twenty or even thirty dollars on its success. It would be a bet that the final product, which I basically bought, is good enough that people implement plugins for it that I could use (ruby/php/java/actionscript/etc).

But $50 is a pretty high bet in this case, and I would bet that I am not the only one in the described situation...

You get a lot of passion at the moment the bargain goes down.
No, it's not a form of charity. Kickstarter even goes so far to make it clear they aren't in that game. In fact, they even say this:

"Kickstarter isn’t charity: we champion exchanges that are a mix of commerce and patronage, and the numbers bear this out."