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by tomato-sauce
923 days ago
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The Overwatch example does not really make sense. The author assumes that if people are frustrated by frequently losing, it would be logical to put in effort to improve their skills. But their win rate should remain mostly constant as their skills improve since at the same time they would be moving up the ranking and would face better players. So there is not a strong incentive for the average player to put large effort into improving in the rankings. In real world activities (eg programming) your skill level is often directly tied to strong incentives such as income. I don't think it is reasonable to think that it would be as easy to move up in the "rankings" all the way up to 95% percentile. |
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Or playing against people who are way better than you and sandbagged their rating. But you can't have an easy game unless you make a second smurf account and do the same. Which is a dick move because the people on the other end of it didn't sign up to play a much harder opponent.