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by lividly3529 923 days ago
A solid 20% of games in my steam library have Linux versions and many (tens of them!) were built for Linux first. Its way more common for indie/smaller dev strategy games though. Also have you seen the android gaming market cap? Depending who you trust most numbers I've seen have double the number of players on Android and iOS then Windows, Mac, and Linux combined and 3-5x the revenue.
1 comments

Given the 2% from usual reports on Linux gaming versus the rest of gamming world, not really.
I was saying for games I own. Not gamers I know. Either way Linux and MacOS have been growing thanks to the increased compatibility through proton, wine, and whiskey and when has increased compatibility ever been bad for the consumer? If I was to play a game or do my taxes why should I be forced to buy a Windows computer is I own a Mac? If I want to write programs or run LLMs why should I be forced to struggle through some obscure arcane Linux distro if I have a perfectly functional windows machine?
And I was talking about how little relevance of Steam on Linux has for worldwide share of gamers, let alone game consoles and mobile devices, being forced to emulate Windows games, and Valve's lack of success in making GNU/Linux native games, as proven by Proton being a thing, and SteamOS Machines market failure.

Proton will never stop being a requirement for the large ecosystem of Valve's gaming library.