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taneq
928 days ago
They’re fundamental to the scene if you recite light transport and not just geometry. Gaussian splats are just a clever way to sample a lightfield and reflections are part of the lightfield.
1 comments
jayd16
927 days ago
Well it's more that I'm asking if lighting data should live entirely in the spherical harmonics. It's certainly feasible and common in the game world.
...But maybe that doesn't make sense in the GS context.
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...But maybe that doesn't make sense in the GS context.