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by xavdid
925 days ago
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> Almost everything requires a server connection and they can require you to upgrade to play. This is overstating the (very real) problem. While there are certainly classes of games for which this is true, the majority of games work totally fine offline forever. Your example, Overwatch, is an online-only multiplayer game. Yes, it's bad you bought a disk that's now just a coaster. But, I don't think it's representative of the vast number of single-player games for which servers don't even exist. There are certainly single-player exceptions (GTA V, the recent Hitman trilogy, etc), but. There's also a set of PC games from the early aughts that depended on the now-defunct Gamespy servers to run. There's a fairly complete list here (https://old.reddit.com/r/Games/comments/22fz75/list_of_games...). While that's certainly not 0, it still doesn't strike me as "almost everything". Also worth noting that I'm not defending these systems - just nothing that it's not as bad as you make it out to be. |
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not necessarily. The prevalence of day one patches means certain single player games may legitimately not work properly because they expect users to at least home in once to get the content they couldn't ship on disc. But they rely on those last minute content to not have major bugs.