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by mark_undoio
922 days ago
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Conceptually similar in that you can decide after-the-fact what state you want to see. But Time Travel Debugging applies that to everything in the program, not just log statements - all function calls, variables, memory locations, etc can be reconstructed after the fact without having to log them explicitly. |
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Serious compute bound workloads can run days with a gigabyte of non deterministic event log. Serious IO bound workloads burn it much faster.
For a rule of thumb, think of it consuming a few MB per second, so the length of the time travel is limited by how much of that you can store.