| Could this work in WebGL and/or WebGPU (and/or WebNN) with or without WASM in a browser? https://stackoverflow.com/questions/48228192/webgl-compute-s... https://github.com/conda-forge/glfw-feedstock/blob/main/reci... pyglfw:
https://github.com/conda-forge/pyglfw-feedstock/blob/main/re... - [ ] glfw recipe for emscripten-forge:
https://github.com/emscripten-forge/recipes/tree/main/recipe... Emscripten porting docs > OpenGL ES 2.0/3.0 *, glfw:
https://emscripten.org/docs/porting/multimedia_and_graphics/... WebGPI API > GPUBuffer:
https://developer.mozilla.org/en-US/docs/Web/API/WebGPU_API gpuweb/gpuweb:
https://github.com/gpuweb/gpuweb https://news.ycombinator.com/item?id=38355444 : > It actually looks like pygame-web (pygbag) supports panda3d and harfang in WASM Harfang and panda3d do 3D with WebGL, but FWIU not yet agents in SSBO/VBO/GPUBuffer. SSBO: Shader Storage Buffer Object: https://www.khronos.org/opengl/wiki/Shader_Storage_Buffer_Ob... /? WebGPU compute: https://www.google.com/search?q=webgpu+compute "WebGPU Compute Shader Basics" https://webgpufundamentals.org/webgpu/lessons/webgpu-compute... |