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> I would have thought that a game as complex as MTG would require a lot of overhead in terms of creating an AI opponent. But nope! You can actually check out all of the logic for Sparky, including a few places in the debug UI where WOTC developers reached a corner case that they felt was not worth implementing. I don't blame them - MTG is a beast of a game to try to have full coverage for! This is a huge understatement, since the game is nearly (no infinite loops) Turing complete, and people have a lot of fun with that. I assume there's a lot of work already done on AI strategy for it though. The post title should probably have a "Show HN:" on it too, since you're posting it yourself. |