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by kalleboo 924 days ago
I was really looking forward to 48 fps - the juddering in wide panning shots on 24 fps always takes me out of the immersion so I was hoping the cinema world could move forward.

There was just something very wrong with it. It kept feeling like suddenly parts of the movie were sped up and going at 2x speed. To the point where I wonder if the cinematographer was just not experienced with the technology to make it work right (like, maybe there are collaries to the 180 rule that need to be experimented with)

I watched it in 2D, I'm sure for 3D it makes a whole different experience.

3 comments

I didn't like it either. I think it looks too real and takes you out of the fantasy. Something about the way 24fps looks is different from reality and lets your imagination take you away a bit easier. I can't really explain it.

Like I can watch an animated show, and I have no expectations of it looking real. I can still get lost in the story and enjoy it. I don't need it to look like I'm actually there.

Also saw the first film in 2d in the theater at 48fps, also very excited going in, also felt like everything looked sped-up.

What it reminded me of was silent era film that’s been slightly sped up on purpose for comic effect. All the walking looked kinda jerky, like it does when you speed up footage of someone walking, for instance. Or very early manual-timing film that was cranked a bit inconsistently. It was so distracting I could hardly focus in anything else the entire movie. If it’d been a better film, I’d say that gimmick ruined it, but… well.

Yeah it was very strange. Like, you don't get that effect from 60fps TV or video shot on your smartphone, so I wonder what went wrong to cause it.
Yeah, I’d seen higher-frame rate video before, and since (though maybe not again in a movie theater?) but that’s the only time I’ve noticed that particular problem. I spent a little time searching around after I saw it, trying to figure out what happened, but the chatter over 48fps in general drowned out any signal about what might have caused that specific issue (though many others did report experiencing a similar sped-up effect, at the time—never found an explanation, though, aside from just blaming the high frame rate, but I suspect there’s more to it)
Maybe they should try dynamic frame rates, or even dynamic rates for different parts of the screen, since 24 is usually fine for most shots.
This is common in drawn animation, where some elements are effectively 12fps while others are 24fps or 8fps. This can even be occurring simultaneously. (This is known as “on twos” and “on threes” etc.)