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by visural 5170 days ago
It seems to me, the problem with AI as applied to gaming, is that just having "good AI" doesn't mean having the smartest AI that can kick the player's butt, it means having AI that the player can observe and formulate strategies against. If it doesn't behave in a human way, and make it's decisions clear to the player then it's not fun.

In short, for gaming the measure of good AI is "fun", not "intelligence".