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by krenzo 933 days ago
Standard displays are 60 Hz. You need a much higher framerate because not only do you want 60 frames a second, but you also want some number of frames per angular rotation. For 1° of angular resolution, you would need: 360°*60 Hz = 21,600 Hz display. Liquid crystals can be modulated at KHz speeds, but you're not going to find associated driving circuitry to do that. It's not easy, and there's no demand for it.

A TI DLP DMD can modulate at those high speeds, and there's readily available driving circuitry for it. However, it's a small reflective based display designed for projectors, and you would then need a light source to reflect off of it.

MicroLEDs would let you increase your pixel pitch with fast modulation frequency, but the display area is still small at the moment because of low yields. You also need a custom chip to drive the microleds at the required high framerate.

3 comments

You seem to know a lot about this. Have you worked on similar things?
I work on VR/AR headsets where there's a drive for higher refresh rate displays to do things like multiple focal planes with the extra frames.
What do you think is on the horizon of cool or interesting within your work?
The big push is currently towards microLED displays because of the high brightness and fast modulation speed. Yield is not yet good, and there's difficulty in growing all colors on the same substrate. Picking and placing different color LEDs onto the same panel is not cost effective. Red microLEDs are also not yet as bright as blue and green.

There was a push towards micro liquid crystal panels with laser illumination to create holographic images with depth. There are several startups still pursuing that, but the image quality isn't very good at the moment.

The latest advancement has been in the optics with moving to pancake lenses to reduce the length of the optical path from the display to the eye. The Meta Quest 3 has a smaller form factor than previous generations because of this.

This is interesting info. I guess you can get higher angular resolution if you are able to turn off the screen fast enough, and turn it on at the correct angle. Of course, you won't be able to light all voxels during the same revolution, but perhaps that is not a problem.
I saw a cool design where they stacked transparent displays
If anyone is interested in that then search for Sean Hodgins on YouTube, he made one like this.