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by crote
927 days ago
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For a lot of applications we have pretty much reached that point already. 2TB NVMe SSD are around the $100-$150 price point these days. Unless they are actively trying, the average desktop user is never going to fill that up. There are only so many holiday pictures you can take, after all. I think the size of audio files is a great example of why storage needs won't infinitely grow. Although we have orders of magnitude more storage space these days, audio files haven't really gotten any bigger since the CD era. If anything, they have gotten smaller as better compression algorithms were invented. The thing is, human hearing only has so much resolution. Sure, we could be sampling audio at 64-bits with a 1MHz sample rate these days if we wanted to, but there's just no reason to. Similarly with pictures: if you can't see any pixels standing a foot away from a poster-sized print, why bother increasing the resolution any more? The big consumer-range data hogs are 1) video torrents, and 2) games. Both of them have a natural upper bound due to human perception. They might still grow by an order of magnitude or two, but it won't be much more before it just becomes pointless. Enterprise is a bit of a different story, of course - especially now that AI is rapidly increasing the value of data. |
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For video games there is a huge "storage waste" factor. A factor that I think is more important than the human perception limit. If you look at modern games you can probably throw away double digit percentage signs of most games if a capable team would have the time to optimize for disk space. It's simply not done because it has little advantage. I think this wastage factor will scale with the complexity of video games regardless of graphical fidelity.