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by Cushman
5176 days ago
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That's a good point, and maybe I was too binary in my original statement-- there are a lot of parts of NPC design that are more physics simulation than AI. I'd still say there's a categorical distinction between "respond appropriately to being hit by a linebacker" and "respond appropriately to someone putting a bucket on your head", though. Like you say, we're close to realism on the former; much farther from the latter. |
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