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It just looks bad. You want to be MacOS? Actually go and copy it, as close to pixel perfect as you fancy. I've personally experimented with replicating UIs using just a "device" object to a graphical API, so I know very well that it is possible. What prevents this project from just... going out and actually doing what they're trying to achieve? Take high resolution screenshots, carefully understand what's going on, and re-implement it. The hardest part would probably be compositing (if they do it from scratch), but even before getting there, there's so much wrong already. This really does not have the same finesse of MacOS, has anybody even looked at the screenshots picked by the developers?? |
* Awful typography (especially bold text)
* Ugly gray background in foreground window
* Windows 95-era buttons in the foreground window
* Weird left padding in the (ugly) dock
* Terminal window has window controls on the right for some reason, and they look like they're from Windows?
All that said, it's still in preview (v0.4pre4), and these things can all be corrected. But I think they'd do well to slap "early preview" all over the place so people don't write it off.
[1] https://ravynos.com/images/ravyn_0.4.0_pre_desktop.png