|
|
|
|
|
by amluto
933 days ago
|
|
> Apple's horrible tech featured in the article had nothing to do with the lighting. Of course it did. iPhones take an “exposure” (scare quotes quite intentional) of a certain length. A conventional camera taking an exposure literally integrates the light hitting each sensor pixel (or region of film) during the exposure. iPhone do not — instead (for long enough exposures), iPhones take many pictures, aka a video, and apply fancy algorithms to squash that video back to a still image. But all the data comes from the video, with length equal to the “exposure”. Apple is not doing Samsung-style “it looks like an arm/moon, so paint one in”. So this image had the subject moving her arms such that all the arm positions in the final image happened during the “exposure”. Which means the “exposure” was moderately long, which means the light was dim. In bright light, iPhones take a short exposure just like any other camera, and the effect in question won’t happen. (Okay, I’m extrapolating from observed behavior and from reading descriptions from Google of similar tech and from reading descriptions of astrophotography techniques. But I’m fairly confident that I’m right.) |
|
I've seen the kinds of images people get out of stacking images for astrophotography. Individually, the images are mostly noise. Put enough together and you get stuff like this: https://web.archive.org/web/20230512210222/https://imgur.com... (https://old.reddit.com/r/astrophotography/comments/3gx29m/st...)
The phone is operating under way less harsh conditions since there's usually quite a bit of light even in most night scenes.
The iPhone is actually too good at this. You can't do light trails: it over-weights the first image and removes anything too divergent when stacking, so you get a well-lit frozen scene of vehicles on the road. I can get around it shooting in burst mode and stack in something like Affinity Photo, but that's work.