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by wholesomepotato 926 days ago
Might be wrong but this shortcut corrupts the lower bits with garbage from the higher byte.

The lookup table can detect some, but not all errors, so yeah, it relies on valid input.

1 comments

I can't see how it's any different. If you have 0x0y0z, a shift+or gives 0x0yxz, so the result is same as what you have, just with fewer operations.
It's unclear what is in the highest byte, so I assume not 0x000x0y0z, but 0xab0x0y0z where ab is unknown (in the past comment I used XX for this). If highest byte is known, then sure, even better.
The '& 0xfff' eliminates the highest byte, so it doesn't matter what it is.

Your code doesn't handle the 'length' parameter, so the problem isn't the highest byte, it's bytes beyond 'length'.

I think you're right. Even better. Did you have time to bench it, etc.?

I see what you mean by length. I just skimmed over the text originally as I don't have time for rather lame problems like this. I'd just add 3 bits of length to be part of the index, job done. 12KB lookup table instead of 4KB, assuming 0 is not a valid value (negate to avoid needing 0b11).

Adding the length means another shift+or operation at minimum. I already think this is slower than the technique presented in the article, and this would make it worse.

It's an interesting idea, but I don't see it being practical, even if the size of the table wasn't an issue.

Instruction level parallelism will make extra shift free. Other than this it needs to be benched and might depend on cpu/arch. I don't care enough to bench and optimize further.