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by shadowgovt
932 days ago
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A major difference that is no longer a difference is that VFX used to be about creating visual imagery in the context of a forced perspective with live action shots mixed in. The dynamic background technology being used now for shows like The Mandalorian and Star Trek changed the story. Now VFX teams are being asked to craft the back half of a set as a 3D model that can be blended with live action shot in front of a screen displaying that model to proper perspective based on camera position. So now they have to care about the 3D dynamics of the scene in a way they previously weren't required to... A way that video game engines have been wrestling to ground for decades. |
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This is still very niche compared to normal vfx shots. VFX shots are everywhere.
So now they have to care about the 3D dynamics of the scene in a way they previously weren't required to
What does "3D dyanmics of the scene" mean specifically? Any vfx shot with 3D needs to track the camera, find the ground plane and maybe map out some simple geometry of the scene.
A way that video game engines have been wrestling to ground for decades.
What does this mean?