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by qwebfdzsh
935 days ago
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They are still massively over-bloated. Realistically they should cut at least another 30% or so (for some reason they still have about 50% more people than they did at the beginning on 2022). Of course that would turn into a disaster due to obvious reasons (good luck firing the "right" people). So they are kind of screwed, no way can the generate enough income to support 7000 people without massive growth. It's a bit of an apples to oranges but Epic for instance "only" has around ~4,5 employees yet just Fornite alone is reportedly bringing almost 2x more revenue than Unity's entire business... Of course that might just be an indication that you can't really make much money (or even be profitable) from selling a game engine (licensing Unreal is just a side-gig to Epic after all, they made less than $300 mil from it last year). |
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Heard from a comment on here that all Unity tech demos use extreme custom tweaks on the base engine and then when that demo ships it all gets thrown out because it doesn't really function beyond what was demoed in a modular way an end user could benefit from it.