|
>How is this legal that if I want to publish an Android app on Play Market and charge for subscriptions, I must use Google Play Billing and pay 30% to Google? This is insane It's bad for the developer, sure, but what exactly is "insane" or "illegal" about it? They have created a product marketplace, and they let you sell there, and you must abide by their rules. If you want to sell on Gumroad or similar services you also need to use their payment processor of choice, and give them a cut. If you want to sell on Ebay, you also need to use their payment processors of choice (and originally, iirc, you only had the option to use PayPal) and give them a cut. And of course check the rules for selling your console game. They are 10x more restrive, and have been since forever. Not only you have to use the console markers marketplace, billing system, and pay a cut, for many wont even be able to do that, unless they accept your game. The thing is, you don't "have" to sell in Play Market - even if it was the only marketplace for Android, it would still not be some basic necessity of life that you sell apps for Android. You could always find another trade, or sell PC software, or whatever. In other words, a marketplace for a mobile OS is not exactly a public utility. |
Anti-trust made it pretty clear you can't be the railroad company and the oil company that uses the railroad to harm competition.
Play store is the rail road, apps are the oil.
> The thing is, you don't "have" to sell in Play Market - even if it was the only marketplace for Android, it would still not be some basic necessity of life that you sell apps for Android. You could always find another trade, or sell PC software, or whatever. In other words, a marketplace for a mobile OS is not exactly a public utility.
1. The Play Stores's massive user base makes it a crucial marketplace for developers wanting to reach the widest Android audience, and opting out will limit market exposure and revenue significantly.
2. Mobile app development requires distinct skills, tools, and strategies compared to PC software, making transitioning between these fields challenging and resource-intensive.
3. While the Play Market isn't a basic life necessity, its dominance in the app economy raises significant concerns about market fairness and competition, as it acts as a gatekeeper to digital distribution. You're essentially arguing the same shit that we would hear in the 90s "you don't need a refrigerator", sure you don't but life sure sucks without it...