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by fireant
938 days ago
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My understanding is that it's quite hard to make convex objects with radiance fields, right? For example the furniture in OP would be quite problematic. We can create radiance fields with photogrammetry, but IMO we need much better algorithms for transforming these into high quality triangle meshes that are usable in lower triangle budget media like games. |
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I suppose though there is a case for AI models for example doing what nanite does entirely algorithmically and research like this paper may come in handy there.