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by esperent 938 days ago
> A competent modeler can make these types of meshes in under 5 minutes

It's not about competent modellers, any more than SD is for expert artists.

It's about giving tools to the non-experts. And also about freeing up those competent modellers to work on more interesting things than the 10,000 chair variants needed for future AAA games. They can work on making unique and interesting characters instead, or novel futuristic models that aren't in the training set and require real imagination combined with their expertise.

2 comments

Like most of the generative AI space, it'll eliminate something like the bottom half of modelers, and turn them into lower paid prompt wizards. The top half will become combo modelers / prompt wizards, using both skillsets as needed.

Prompt wizard hands work off to the finisher/detailer.

It'll boost productivity and lead to higher quality finished content. And you'll be able to spot when a production - whether video game or movie - lacks a finisher (relying just on generation by prompt). The objects won't have that higher tier level of realism or originality.

>freeing up those competent modellers to work on more interesting things than the 10,000 chair variants needed for future AAA games. They can work on making unique and interesting characters instead, or novel futuristic models that aren't in the training set and require real imagination combined with their expertise.

Or flipping burgers at McDonald's!

There are only so many games that the market can support, and in those, only so many unique characters[0] that are required. We're pretty much at saturation already.

[0]Not to mention that if AI can generate chairs, from what we have seen from Dall-E & SDXL, it can generatte characters too. Less great than human generated ones? Sure, but it's clear that big boys like Bethesda and Activision do not care.