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by pornel
5181 days ago
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> We could make the web a lot faster and/or do some really cool stuff if we had a lossy image format with an alpha channel. We do! http://pngquant.org &
http://pngmini.com/vs-webp/ Sadly, very few people know about it and make good use of it. Mostly it's lack of awareness and dominance of poor/outdated tools (cough Photoshop cough) that don't fully utilize formats we have. |
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It's worth underlining the fact that "lossy" here means "really nicely dithered 256-RGBA-palette PNG8s", but (as the gallery examples demonstrate), that may be sufficient for most of the kinds of images that have significant transparency and that would be likely to be found on a webpage (even sprites for a canvas game).
Honestly, I would still like to see WebP support in spite of its drawbacks (thanks software patents!) for it's better definition of "lossy" and for saner alpha compression, but between better pngs from software like this and upcoming support for DXT5 in WebGL, most of the compelling market drivers may be gone.