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by valine
933 days ago
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Even if this is “only” mesh autocomplete, it is still massively useful for 3D artists. There’s a disconnect right now between how characters are sculpted and how characters are animated. You’d typically need a time consuming step to retopologize your model. Transformer based retopology that takes a rough mesh and gives you clean topology would be a big time saver. Another application: take the output of your gaussian splatter or diffusion model and run it through MeshGPT. Instant usable assets with clean topology from text. |
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I don't think people here realize how are we inching to automating the automation itself, and the programmers who will be able to make a living out of this will be a tiny fraction of those who can make a living out of it today.