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by masklinn 938 days ago
> Anyway, 80 people is pretty substantial even at the time; for comparison, indie hits like Hades had ~20 people working on it

I wouldn’t call Hades an indie hit in the classic sense. Bastion was an indie hit, but by Hades supergiant had releases 3 acclaimed games.

That’s not to detract from the well deserved success of Hades, but SG was damn well established by then.

1 comments

Past success is a weird way to define "indie". The term is usually used to distinguish smaller teams from their bigger AA/AAA counterparts, and I think most people still consider Supergiant an indie studio.
Exactly. Indie doesn't come from the word new, it comes from the word independent. Are you a team detached from the traditional large players in the industry. Yes? Then you're indie.