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by masklinn
938 days ago
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> Anyway, 80 people is pretty substantial even at the time; for comparison, indie hits like Hades had ~20 people working on it I wouldn’t call Hades an indie hit in the classic sense. Bastion was an indie hit, but by Hades supergiant had releases 3 acclaimed games. That’s not to detract from the well deserved success of Hades, but SG was damn well established by then. |
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