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by bombcar 937 days ago
Reading the Factorio blogs shows their progression from "developer" to "game developer" to "top-tier game developers" - it took years.

You could likely do the same today, but the key would be finding someone (like Gabe) to fund it whilst it got off the ground.

2 comments

With all due respect to the Factorio devs (it is one of my favorite games of all time and I credit them with essentially creating the genre), have they made even one other game?
number of games made does not correlate with game-making skills. They aren't coupled, anyway. It is probably much more correlated with game design skills, but that's not the context, here.

Their skill in honing the game and becoming a respected game development company are what are in question, and while not an AAA studio, they are recognized as a company that knows how to highly optimize their game.

They deserve as much respect as any other game developer, in my mind. Their approach is different than other game studios, and that alone is testament to their abilities to both make a game and run a business. They're doing things their own way, focusing on the one game (at least as far as we know) and they are still simply "killing it" and I mean that in the very best way.

I imagine you will see similar things with Icefrog, in their tenure as the custodian of DotA map in Warcraft 3. Balancing a competitive game is something that even Blizzard struggle with.

(well, Icefrog isn't burdened by the need for monetization.)