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by chrisco255
938 days ago
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At the time the hardware differences were more significant than they are in modern systems (we're also in an era of diminishing returns on graphical improvements). Playstation 1 had larger storage space and could take advantage of prerendered graphics and full motion pre-recorded video, but the actual real-time graphics were more limited on the PS1 than the N64. The N64 had also created the analog thumbstick, and although Sony would later copy and improve the design with the Dual Shock controller, initially N64 was a far superior platform for games with twitchy 3D gameplay like platformers and even first person shooters. Another factor was multiplayer. For party games, N64 was a superior experience, as up to 4 players could play at once vs. PS1's two controller ports. At any rate due to these factors you'd have to make various trade-offs when porting a game from PS1 to N64 or vice versa (cut back on multiplayer, reduce textures, adjust controls, compress audio, etc). There was also no such thing as a universal game engine like Unity or Unreal that could cross-compile for both platforms. On each system you'd have to bake an engine from scratch. |
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