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by aidenn0
938 days ago
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Absolutely; Square considered targeting the 64DD; but those were like 10% the size of a CD, so it was still a lot more expensive than targeting a CD. Nintendo considered the load-times of a 2X or 4X CD drive to be far too slow, and 8X drives to be too expensive. PSX load times did really suck; games did things to mask them. For an existing RPG it was still worth it, and with the prerendered cut-scenes that were planned for FFVII it was a no-brainer. |
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“It was starting to become clear to us what the memory capacity for the different next-gen consoles would be. Our games were going to need a huge amount of memory. The Final Fantasy VI CG demo we made for the Siggraph exhibition took 20 megs all by itself. We thought that demo had a lot of visual impact, so there really wasn’t much question about which hardware we would use; if we were going to realize the promise of the demo we had shown at Siggraph, nothing but the CD-ROM format would suffice.
Another reason for choosing the CD-ROM was related to price. I think one of the big reasons the first Final Fantasy was favorably received by players, and the later games in the series gained so many fans, was that you could buy those games for around 5000 to 6000 yen. We tried to have the same pricing for Bahamut Lagoon, Gun Hazard, and our other later Super Famicom games, but using cartridge ROM meant those games had to be sold for over 10000 yen. New players did not flock to those games like they had before. If we used CD-ROM for Final Fantasy VII, we’d be able to have a 2-disc game at a price of 5800 yen. I was hoping it would be possible to make a game that could sell several hundred thousand copies.“
https://shmuplations.com/ff7/