Hacker News new | ask | show | jobs
by antiviral 930 days ago
Yes, and moreover, the important point in the article that some people seem to be forgetting is that Meta itself believed that certain design choices led to addictive products and worked to incorporate those designs despite harmful consequences to children and adults alike. It matter much less that anyone on the outside believes this or not.

Additionally, saying that children and adults should be wholly responsible for this is like saying the Chinese and not the British should be responsible for their opium addiction (see Opium War) and that homeless in San Francisco should be responsible for their Fentanyl addition. They can always just say no, right?

I worry that if nothing is done, this will only get worse, addiction will become the norm, of one sort or another, and you can just look at history of the Opium War to see where this leads.

2 comments

> Additionally, saying that children and adults should be wholly responsible for this is like saying the Chinese and not the British should be responsible for their opium addiction (see Opium War) and that homeless in San Francisco should be responsible for their Fentanyl addition. They can always just say no, right?

This is why I find it funny that FAANG people call themselves software engineers. In the real world, an engineer is wholly responsible for the projects they bring into the world. Imagine a bridge collapses and someone dies. Then in court the family is told that the person was responsable to research bridge designs before using it. These social media companies are just run by money hungry a-holes.

> This is why I find it funny that FAANG people call themselves software engineers. [...] Imagine a bridge collapses and someone dies. Then in court the family is told that the person was responsable to research bridge designs before using it.

They are software engineers though. Engineers build all of our weapons.

The bridge collapsing isn't accidental-- it was the intended outcome. It's a carefully-engineered trap.

This is what happens when you start using the word "addiction" outside of contexts where it applies. You get these kinds of invalid and dangerous arguments comparing actually addictive substances that hijack incentive salience directly on the physiological level to a screen and speakers that most definitely do not.
Gambling addiction triggers the same brain areas as drug and alcohol cravings

https://www.imperial.ac.uk/news/176745/gambling-addiction-tr...

As someone who has had issue with addiction (a real one by your definition as well as screen based one), it's plainly obvious that the brain mechanisms at play are the same.

So does listening to enjoyable music or viewing an impressive art gallery. I assume you're talking about glutamergic activity in populations in the shell of the nucleus accumbens. (edit: after reading the paper, https://www.nature.com/articles/tp2016256 , I was correct).

And that's funny because in the incentive salience theory of addiction, which they cite at the start of their paper, the nucleus accumbens populations don't encode for wanting, those populations encode for liking. The actual voxels of the brain this study should have been watching would be the ventral pallidum and ventral tegmental area. Those are necessary and sufficient for wanting(craving). The nucleus accumbens is not.

You'd think the director of the National Problem Gambling Clinic who cites the incentive salience theory in his first paragraph would actually take the time to understand the neurological correlates of the theory he's citing (but then again, "It is difficult to get a man to understand something when his salary depends on his not understanding it."). This lack should make you question the other aspects of this study.

Like how a 19 person MRI studies might as well not be studies at all in the neuroscience sense. They're for getting more funding to do a study with actual statistical power to make inferences. And note that in the actual paper they don't call it addiction, it's gambling disorder.