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by mcv
930 days ago
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I'm thinking about a system where you slowly accumulate stress and money, and you need to spend the money (on carousing, helping the poor, or other expensive habits) to get rid of the stress. My goal would be to have lots of money moving through their hands without them being able to hold onto it for long. I also remember an article from the 1980s that recommended having thieves steal their money if they got too rich. That sounds a bit unfair to me, although maybe it could work as part of a system there they stay at increasingly more expensive lodgings in order to keep their accumulating wealth safe. |
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IIRC this was a frustration of mine with Rimworld. It was annoying and made wealth very toxic. The more you had, the more frequently (and more powerful) thieves showed up and wrecked your shit.
I didn't even have nice things, I just polished the floors so colonists wouldn't be so miserable with bunker life but apparently that raised collective wealth to the point of inviting raids.