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by IggleSniggle
935 days ago
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An alternative to keeping PCs poor is to make them "rich-poor." They are effectively so rich that money does not matter, but the setting is such that there is nothing they can buy that will make them better off. When they reach a town, they can always afford to do whatever they like (when it comes to coin), but they might not be able to afford the narrative consequences of their choices. The key aspect of "keep them poor" is really just "limit the availability of upgrades." In a desolate world, there's nothing to buy. With super-hero tier PCs, even in an abundant city, there's nothing to buy that matters that doesn't also come with knock on consequences. |
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(It's sort of like the 5E Ranger. 5E has a bunch of wilderness survival rules, spells, etc. that can be used for campaign gameplay - but one Ranger in the party makes most of them irrelevant. The Ranger player will get personal satisfaction from using those abilities for a handful of minutes per campaign, then all of it will be forgotten.)