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by Gareth321 933 days ago
They created the problem and now they’re selling you the solution. They don’t allow you to search for paid apps. That’s an intentional design choice on their part. They also frequently change and deprecate APIs, forcing devs to constantly update their apps, necessitating the use of subscriptions. I won’t give them the credit for fixing a problem they created, and I really don’t like the idea of paying them for the privilege.

For the record, I’m happy to pay for good apps and games and services.

2 comments

> They don’t allow you to search for paid apps.

It's more complicated (and arguably worse) than that. Because Apple provides no way to do a trial of a game (without subscription pricing) some games will have a free tier with ads and an IAP to remove ads. These wouldn't show up under "paid apps" even though they technically qualify.

If you look at what App Store business models Apple makes easy and which ones require jumping through hoops it's pretty clear that they want you to fill your app with IAP or use a subscription model. One time purchase software is possible, but is treated as a second class citizen (no paid upgrades, no demos/trials).

App Store > Games > Top Paid Games > See All

You at least get 200 of the top paid games in each genre.

Personally, I prefer to use a real game system over a phone to play games. It’s not Apple’s fault that smartphones aren’t a good place to play games. A game developer targeting phones can only hope to capture a sliver of spare attention of someone who is already doing something else (like waiting in a lobby or taking a 10 minute bus ride).

That’s why iOS games rarely cost anything to buy while Nintendo has been selling $40 games on mobile devices for decades.

Without sticks and buttons phones can only hope to emulate a real game system. A developer on a more dedicated game system can expect to find players who want to spend multiple hours on a game.