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by capl
935 days ago
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I am a fan of Go due to the focus on simplicity in the language... but why Go for game dev? The purpose of the language was to tackle backend services previously written in C++ focusing on junior developers, not game dev. It's not really a popular tool for the job: Python, which is a simpler language, has a much larger community of gamedev noobs. Or maybe better yet: start with Godot and GDScript |
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I'd say using any language for game development should be embraced, not discouraged.
Imagine if William Crowther had thought, "Why Fortran for game development? The purpose of the language is to tackle scientific computing." Thankfully, he did not think like that.
All Crowther had with him was PDP-10, Fortran, a teletype that probably looked like https://en.wikipedia.org/wiki/File:ASR-33_at_CHM.agr.jpg, some sheets of paper, and a sense of fun! Without being bothered about what these tools were really meant for, he went ahead and developed Colossal Cave Adventure thereby introducing the genre of text-based adventure games into the field of computing. A player had to type their input into the teletypewriter and wait for the computer to print the output on, well, physical paper! Still it was fun. It is nice to have fun and write games with whatever technology we have got.