| Yup :) The original inspiration for the app was when I was looking around the gym during one of the The Opens and listening to people 'strategize' about the workout. "Don't come out of the gate too hot", "Pace yourself", "Hit this many rounds/reps by this point on the clock", etc. In other words, everyone was building a personalized "pacing plan", and it occurred to me that optimizing a plan to achieve a goal and delivering it through a digital experience was an idea I wanted to explore. I've been a life long fitness junkie, and I really think that Greg Glassman's original blueprint for "quantifying fitness" as outlined in the CF-L1 Training Manual pretty much nails a winning formula for a lot of people. (e.g. the ones who are inclined to work out.) The vast majority of the app experience itself (as well as a lot of the internal data architecture + software design that you'd never see or necessarily think about) is very much built around the idea of "workout prescriptions", "workout plans", "workout performances" and the "algebra" on those data structures that starts to quantify all of the splits. You only need an iPhone to use the app, but the overall UX is a lot better (especially during a metcon) if you have a watch because you can just advance through the workout and track your splits with a tap on the wrist. IOW: start the workout on the phone, set the phone down, train, pick the phone back up later to get all of the analysis This post and a lot of this dialogue has been TREMENDOUSLY helpful to me (both directionally and energetically) as I seek out a way to create a more focused experience in the app with a much more focused value prop (both in the app itself and in the marketing messages.) Would very much welcome your (unvarnished) feedback if you decide to check it out and have any thoughts! |