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by j1elo
945 days ago
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There's a subtle insight that could be added to the post if you consider worth it, and it's something that's actually there already, but difficult to realize: Clients in your simulation have an absolute maximum number of retries. I noticed this mid-read, when looking at one of the animations with 28 clients, that they would hammer the server but suddenly go into wait state, without apparent reason. Later in the final animation with debug mode enabled, the reason becomes apparent for those who click on the Controls button: Retry Strategy > Max Attempts = 10 It makes sense, because in the worst case when everything goes wrong, a client should reach a point where it desists and just aborts with a "service not available" error. |
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I'll look about giving it a nod in the text, thank you for the feedback. :)