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by drakonka
943 days ago
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I had a similar impression. It looks very polished and smooth, but also a little overwhelming and "too much". _But_ my first thought was that I just am not the target audience because after years of amateur lifting I've realized all I really want is a rep/set/weight tracker, and this does not strive to be that. For me, anything more complex that tries to tie different parts of the fitness "experience" into one product ends up being a distraction. It takes focus from the thing that really matters to me: the lifting part. This seems like maybe a better app for beginners who just want to try different things with more guidance on the program and movements. |
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A lot of the core UI/UX has been built around training to hit specific targets/splits for metabolic conditioning workouts, analyze those splits, etc. In other words, a _really_ fancy stopwatch that can do some analysis.
The app also supports weightlifting, endurance, and a broad interpretation of "constantly varied, high intensity, functional movement", but there's plenty to do there to improve the experience.
I've been thinking about the idea of making the scope of the UI/UX more narrow and focused on certain types of workouts, and I still am thinking about it. It's something I might try in the weeks ahead to see if "less = more" for a more focused ideal customer profile.
There's a good case to be made that the app is trying to do too many things for too many people right now : /